ABRE ALAS #18
Aline Brant (e Anthony Brito), Curumins, 2022
autômatos de madeira e bordado
[wooden automatons and embroidery]
[wooden automatons and embroidery]
6 x 11 x 31 cm
[2 3/8 x 4 3/8 x 12 1/4 in]
0.2 kg
[2 3/8 x 4 3/8 x 12 1/4 in]
0.2 kg
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A série AUTO-MATA parte da utilização da madeira, da mecânica e do bordado para propor o resgate de memórias coletivas dos povos originários. As obras produzem frames de um filme,...
A série AUTO-MATA parte da utilização da madeira, da mecânica e do bordado para propor o resgate de memórias coletivas dos povos originários. As obras produzem frames de um filme, trazendo um novo olhar nas “matas invisíveis” dentro de cada um. O passado está representado por bordados que revivem o movimento dos autômatos a partir da interação com o fruidor, trazendo a ideia do presente e de que todos carregam uma carga ancestral que reflete em seu atual momento. Curumins valoriza as memórias das brincadeiras ancestrais que representam um aprendizado constante, a construção de uma identidade e o reconhecimento de uma tradição.
The AUTO-MATA series emerges from the use of wood, mechanics and embroidery to rescue collective memories of original peoples. The works become frames of a film, suggesting a new perspective on the “invisible forests” that exist inside each one. The past is represented by embroideries that revive the movement of the automata from the interaction with the user, bringing the idea of the present and that everyone carries an ancestral load that is reflected on their current moment. Curumins (Kids) values the memories of ancestral games that represent constant learning, the construction of an identity and the recognition of a tradition.
The AUTO-MATA series emerges from the use of wood, mechanics and embroidery to rescue collective memories of original peoples. The works become frames of a film, suggesting a new perspective on the “invisible forests” that exist inside each one. The past is represented by embroideries that revive the movement of the automata from the interaction with the user, bringing the idea of the present and that everyone carries an ancestral load that is reflected on their current moment. Curumins (Kids) values the memories of ancestral games that represent constant learning, the construction of an identity and the recognition of a tradition.